FAQ - Font: C64 Amiga MAC Spectrum Search:

These scrolltexts are written by Blazeon:


1 scrolltexts.

Amebas Preview by Blazeon

Amebas PreviewENCE, DEMONIX, DESTINY, EMUS, FAIRLIGHT, - AMEBAS PREVIEW + D - - 8V - - ? - P-MUSIC BY A-MAN/ARCADE!- - AMEBAS PREVIEW + DOCS - - 8V - - - BLAZON IS BACK WITH ANOTHER BLAZING PREVIEW...... AMEBAS PREVIEW+DOCS WAS OBTAINED, SINGLE-FILED AND FIRST RELEASED BY SKYWALK ON 23:11:2003! WE MUST BE THE MOST ACTIVE SCENERS SPITTING OUT FIRST RELEASES BEFORE ANYONE ELSE DOES....... WHO CAN BEAT US NOW?!?!?!?!?! WE SEND OUR GREETINGS TO OUR FRIENDS IN: ABYSS CONNECTION, ALPHA FLIGHT 1970, CHROMANCE, CIVITAS, DEKADENCE, DEMONIX, DESTINY, EMUS, FAIRLIGHT, FATUM, HOKUTO FORCE, KEMPELEN, LAXITY, NOSTALGIA, ONSLAUGHT, OXYRON, PADUA, P.O.L, REMEMBER, ROLE, SCS+TRC, 3AD, WOW AND TO THE REST, WHO WE MISSED OUT! SKYWALK IS OFF FOR THE NEXT ONE! - INTRO BY SKYWALK - AMEBAS PREVIEW V1.2 (C) DOSOOK - SINGLE-FILED BY SKYWALK/BLAZONF - *THE REMEMBERS IN 1995! - FINALLY IT'S HERE. THE AMEBAS PREVIEW - IHAVE BEEN CODING FOR - YEARSNOW. SORRY FOOR THE UGLY LOOK BUT I HAVEBEEN CONCENTRATING FOR THE CODE INSTEAD.GRAPHICS & SOUND WILL BE ADDED LATER.+ - AMEBAS IS A WORMS -STYLE STRATEGY/SHOOT 'EM UP GAME. IT HAS - THREE-MEMBEREDTEAMS WHICH FIGHT - STUFFWHICH WILL HURT THE OPPONENT, - THESHOOTER IF IT HITS ITSELF. - HERE'S SOMETHING YOU NEED TO KNOW - ALL CONTROL HAPPENS FROM - EVENIN MULTIPLAYER MODE.< - AN AMEBA (OR ONE SPRITE CONSTUCTED - WITHTHREE STRIPES) - IN EACH TURN. THAT'S WHY IT MAY NOTMOVE ALTHOUGH THE ROAD IS CLEAR AHEAD.* - ARTIFICIALSTUPIDITY THE - FORCOMPUTER CONTROLLED TEAM. THAT WAY I WASABLE - SHOOTINGACCURACY AT LEAST TOLERABLE - ITHINK IT'S HARD OR - TOLOSE TO COMPUTER. - THIS PREVIEW GAME DOESN'T - ALL,BUT FOR THE FUTURE IT IS - KNOWTHAT THERE ARE - .THE GAME ENDS IF ALL THE - AREKILLED OR IF ONE TEAM MEMBER REACHES THEOPPOSITE SIDE OF THE PLAYAREA. - KEEPGOING RIGHT IF YOU PLAY THE WHITE TEAM.) - THERE ARE FEW BUGS IN THE CODE WHAT - I'MAWARE, BUT ALL OF YOU WHO FIND THIS GAMEPROJECT EVEN A LITTLE INTERESTING SHOULDBE KIND ENOUGH TO REPORT EVERY BUG - THEYFIND TO ME SO I CAN SOLVE - THEFULL VERSION. - THIS IS SOME FEATURES THAT I'M TRYING TOIMPLEMENT IN THE GAME IN NEAR FUTURE.+ - BEDESTROYED BY SHOOTING. THIS - THECODE ALREADY, BUT THE GRAPHICS - THEGRAPHICS CAN'T BE SHOT AWAY - OFTHE WAY THE SPRITE-BACKGROUND - COLLISIONIS MADE. THOSE WHO - WORMSCLONE SHOULD WAIT UNTIL MY CODING SKILLSRAISE ABOUT 300 TIMES HIGHER. - OF COURSE AND MUSIC.6 - . I HAVE TRIED TO FIND - ASKILLED GRAPHICIAN BUT NO ONE - TOWANT TO DO THE GRAPHICS FOR MY - ITHINK I HAVE TO DO THEM MYSELF - THERESULT MAY NOT BE SO MUCH DIFFERENT FROMWHAT - PACKINGROUTINE THAT WILL SQUEEZE 32 - PLAYFIELDSIN C64'S MEMORY. I HAVE THE INTENTION TOMAKE ALL THOSE 32 PLAYFIELDS. - WHAT COMES TO THE SPRITE DAMAGE - TESTINGAND SPRITE DYING I THINK I'M - GOINGTO MAKE ANY MODIFICATIONS FROM WHAT THAYARE NOW. OF COURSE IT WOULD LOOK FINE IFTHERE WAS SEVERAL DEATH ANIMATIONS, - ETERNITYPROJECT, I'M INTENDING - THISSOMEDAY. I HAVE TO MAKE - FORDECEASED AMEBA. - HERE'S SOME EXPLANATIONS FOR THE - STUPIDONES WHO DON'T UNDERSTAND THE SCREEN - OF COURSE YOU CAN SEE THE - THEFLASHING THINGIE IS A TARGET - CANBE CONTROLLED BY MOVING JOYSTICK UP - WANTEDDIRECTION. THERE ARE BORDER VALUES AFTERWHICH THE PLAYAREA STARTS TO SCROLL., - PRESSING BUTTON WILL START THE - SHOOTINGSEQUENCE. THE POWER OF THE SHOT - (CONTROLLEDWITH TARGET) AND POWER. - OFPOWER IS ILLUSTRATED WITH - FLASHINGINDICATOR IN THE BOTTOM OF THE SCREEN.* - THE NUMBER IN THE BOTTOM SCREEN ARE FROMLEFT TO RIGHT TEAM A ENERGY (WHITE TEAM)TEAM B ENERGY (YELLOW TEAM) - ENERGYFOR THE ACTIVE CHARACTER. AS SOON AS ONETEAM ENERGY FALLS TO ZERO, THE - ISOVER. SO FAR THERE ARE NO STATISTIC, - SOYOU HAVE FIGURE OUT YOUR SELF WHICH TEAMWAS THE WINNER. - THERE IS ALSO HEAVY WIND BLOWING IN - THEWAR AREA. THAT - THELITTLE "X" OVER THE POWER INDICATOR. THELONGER VERTICAL LINE - POSITIONAND THE SHORTER LINES - VALUESCONTAINING ALSO THE DIRECTION. NOTE THATTHEC - I HOPE YOU ALL CAN PLAY - LITTLEPRACTICE. ALL OF - PLAYEDWORMS KNOW IMMEDIATELY WHAT IS GOING ON. - PLEASE SEND ANY COMMENTS DIRECTLY TO - MEOR IF I'M MOTIVATED ENOUGH I'LL - ISAPPRECIATED AS THIS IS MY FIRST GAME ANDDEPENDING OF WHAT YOU THINK - BETHE LAST ALSO. - THIS HAS BEEN DOSOO WRITING. MY EMAIL IS( - FEEL FREE TO CONTACT ME FOR ANY - REASON,MOSTLY OF COURSE THIS LITTLE - PREWOR OTHER C64 RELATED STUFF.5 - THE FULL GAME RELEASE IS - FARAWAY. STAY TUNED AND STAY COOL - K BLAZON IS BACK WITH ANOTHER BLAZING PREVIEW - I AMEBAS PREVIEW+DOCS WAS OBTAINED, SINGLE-FILED AND FIRST RELEASED BY SKYWALK ON 23:11:2003! WE MUST BE THE MOST ACTIVE SCENERS SPITTING OUT FIRST RELEASES BEFORE ANYONE ELSE DOES - G. WHO CAN BEAT US NOW?!?!?!?!?! - T WE SEND OUR GREETINGS TO OUR FRIENDS IN: ABYSS CONNECTION, ALPHA FLIGHT 1970, CHROMANCE, CIVITAS, DEKADENCE, DEMONIX, DESTINY, EMUS, FAIRLIGHT, FATUM, HOKUTO FORCE, KEMPELEN, LAXITY, NOSTALGIA, ONSLAUGHT, OXYRON, PADUA, P.O.L, REMEMBER, ROLE, SCS+TRC, 3AD, WOW AND TO THE REST, WHO WE MISSED OUT! - H SKYWALK IS OFF FOR THE NEXT ONE! - INTRO BY SKYWALK - AMEBAS PREVIEW V1.2 (C) DOSOOK - SINGLE-FILED BY SKYWALK/BLAZONF - *THE REMEMBERS IN 1995! - FINALLY IT'S HERE. THE AMEBAS PREVIEW - IHAVE BEEN CODING FOR - YEARSNOW. SORRY FOOR THE UGLY LOOK BUT I HAVEBEEN CONCENTRATING FOR THE CODE INSTEAD.GRAPHICS & SOUND WILL BE ADDED LATER.+ - AMEBAS IS A WORMS -STYLE STRATEGY/SHOOT 'EM UP GAME. IT HAS - THREE-MEMBEREDTEAMS WHICH FIGHT - STUFFWHICH WILL HURT THE OPPONENT, - THESHOOTER IF IT HITS ITSELF. - HERE'S SOMETHING YOU NEED TO KNOW - ALL CONTROL HAPPENS FROM - EVENIN MULTIPLAYER MODE.< - AN AMEBA (OR ONE SPRITE CONSTUCTED - WITHTHREE STRIPES) - IN EACH TURN. THAT'S WHY IT MAY NOTMOVE ALTHOUGH THE ROAD IS CLEAR AHEAD.* - ARTIFICIALSTUPIDITY THE - FORCOMPUTER CONTROLLED TEAM. THAT WAY I WASABLE - SHOOTINGACCURACY AT LEAST TOLERABLE - ITHINK IT'S HARD OR - TOLOSE TO COMPUTER. - THIS PREVIEW GAME DOESN'T - ALL,BUT FOR THE FUTURE IT IS - KNOWTHAT THERE ARE - .THE GAME ENDS IF ALL THE - AREKILLED OR IF ONE TEAM MEMBER REACHES THEOPPOSITE SIDE OF THE PLAYAREA. - KEEPGOING RIGHT IF YOU PLAY THE WHITE TEAM.) - THERE ARE FEW BUGS IN THE CODE WHAT - I'MAWARE, BUT ALL OF YOU WHO FIND THIS GAMEPROJECT EVEN A LITTLE INTERESTING SHOULDBE KIND ENOUGH TO REPORT EVERY BUG - THEYFIND TO ME SO I CAN SOLVE - THEFULL VERSION. - THIS IS SOME FEATURES THAT I'M TRYING TOIMPLEMENT IN THE GAME IN NEAR FUTURE.+ - BEDESTROYED BY SHOOTING. THIS - THECODE ALREADY, BUT THE GRAPHICS - THEGRAPHICS CAN'T BE SHOT AWAY - OFTHE WAY THE SPRITE-BACKGROUND - COLLISIONIS MADE. THOSE WHO - WORMSCLONE SHOULD WAIT UNTIL MY CODING SKILLSRAISE ABOUT 300 TIMES HIGHER. - OF COURSE AND MUSIC.6 - . I HAVE TRIED TO FIND - ASKILLED GRAPHICIAN BUT NO ONE - TOWANT TO DO THE GRAPHICS FOR MY - ITHINK I HAVE TO DO THEM MYSELF - THERESULT MAY NOT BE SO MUCH DIFFERENT FROMWHAT - PACKINGROUTINE THAT WILL SQUEEZE 32 - PLAYFIELDSIN C64'S MEMORY. I HAVE THE INTENTION TOMAKE ALL THOSE 32 PLAYFIELDS. - WHAT COMES TO THE SPRITE DAMAGE - TESTINGAND SPRITE DYING I THINK I'M - GOINGTO MAKE ANY MODIFICATIONS FROM WHAT THAYARE NOW. OF COURSE IT WOULD LOOK FINE IFTHERE WAS SEVERAL DEATH ANIMATIONS, - ETERNITYPROJECT, I'M INTENDING - THISSOMEDAY. I HAVE TO MAKE - FORDECEASED AMEBA. - HERE'S SOME EXPLANATIONS FOR THE - STUPIDONES WHO DON'T UNDERSTAND THE SCREEN - OF COURSE YOU CAN SEE THE - THEFLASHING THINGIE IS A TARGET - CANBE CONTROLLED BY MOVING JOYSTICK UP - WANTEDDIRECTION. THERE ARE BORDER VALUES AFTERWHICH THE PLAYAREA STARTS TO SCROLL., - PRESSING BUTTON WILL START THE - SHOOTINGSEQUENCE. THE POWER OF THE SHOT - (CONTROLLEDWITH TARGET) AND POWER. - OFPOWER IS ILLUSTRATED WITH - FLASHINGINDICATOR IN THE BOTTOM OF THE SCREEN.* - THE NUMBER IN THE BOTTOM SCREEN ARE FROMLEFT TO RIGHT TEAM A ENERGY (WHITE TEAM)TEAM B ENERGY (YELLOW TEAM) - ENERGYFOR THE ACTIVE CHARACTER. AS SOON AS ONETEAM ENERGY FALLS TO ZERO, THE - ISOVER. SO FAR THERE ARE NO STATISTIC, - SOYOU HAVE FIGURE OUT YOUR SELF WHICH TEAMWAS THE WINNER. - THERE IS ALSO HEAVY WIND BLOWING IN - THEWAR AREA. THAT - THELITTLE "X" OVER THE POWER INDICATOR. THELONGER VERTICAL LINE - POSITIONAND THE SHORTER LINES - VALUESCONTAINING ALSO THE DIRECTION. NOTE THATTHEC - I HOPE YOU ALL CAN PLAY - LITTLEPRACTICE. ALL OF - PLAYEDWORMS KNOW IMMEDIATELY WHAT IS GOING ON. - PLEASE SEND ANY COMMENTS DIRECTLY TO - MEOR IF I'M MOTIVATED ENOUGH I'LL - ISAPPRECIATED AS THIS IS MY FIRST GAME ANDDEPENDING OF WHAT YOU THINK - BETHE LAST ALSO. - THIS HAS BEEN DOSOO WRITING. MY EMAIL IS( - FEEL FREE TO CONTACT ME FOR ANY - REASON,MOSTLY OF COURSE THIS LITTLE - PREWOR OTHER C64 RELATED STUFF.5 - THE FULL GAME RELEASE IS - FARAWAY. STAY TUNED AND STAY COOL -

Battle Khaos by Blazeon

Battle Khaos - PROUDLY OFFERS 'BATTLE KHAOS' - BY SKYWALK/BLAZON. GREETINGS TO ALL - - 8V - - XXXCDFJ /%AA0FCEBC - TUUUUUUUUUUU[]CC - CUUVVWWXXYYZZ[[//]]^^__ - PROUDLY OFFERS 'BATTLE KHAOS' - - - 8V - - SUMMERHEAT IS EVERYWHERE... TODAY WE OFFERS IN THE SUMMER-HOLE TIME 'BATTLE KHAOS WITH DOXX ONEFILED' FROM ASTERION. ALL WORK DONE BY DREAMER OF BLAZON. ORIGINAL SUPPLIED BY SKYWALK/BLAZON. GREETINGS TO ALL C64 SCENERS AROUND. ENJOY THIS QUALITY RELEASE DONE ON 09:06:2003 DREAMER IS OFF... - INTRO BY SKYWALK/BLAZON - - - -

Piracy by Blazeon

Piracy - PROUDLY OFFERS 'PIRACY' - THIS TIME BLAZON GIVES YOU AN GOLDIE - - 8V - - TUUUUUUUUUUU[]CC - CUUVVWWXXYYZZ[[//]]^^__ - PROUDLY OFFERS 'PIRACY' - - - 8V - - THIS TIME BLAZON GIVES YOU AN GOLDIE GAME FROM THE GLORY DAYS OF THE COMMODORE 64... 'PIRACY' FROM ACE GAMES WAS REPACKED AND NEW RELEASED BY DREAMER OF BLAZON IN MARCH 2003. I HOPE YOU LIKE OUR SHORT VERSION OF THE GAME... TODAY I HAVE NO TIME FOR GREETINGS DREAMER/BLAZON IS OFF FOR MORE... - INTRO BY SKYWALK/BLAZON -

Power Surge by Blazeon

Power Surge BLIMEY, JUST AS WE THOUGHT WE HAD FINISHED, ANOTHER GAME COMES ALONG... POWER SURGE (C)TND WAS SUPPLIED AND FIRSTRELEASES BY SKYWALK ON 9TH OCTOBER 2002... THE GAMES GET TOUGHER TO FIRSTRELEASE, AS THERES HARDLY ANY NEW GAMES ANYWAY, BUT WE WILL STRIVE HARD TO FIND SOME NEW FIRST RELEASES SOMEWHERE... BLAZON WINS AGAIN... WRAP TIME! - - INTRO:GEMINI/BLAZON MUZAX:A-MAN/ACTION - POWER SURGE! - - FGGHHIIJJKLMMNOPQRSTUWXZ[]_ "$')+.147:> - BLIMEY, JUST AS WE THOUGHT WE HAD FINISHED, ANOTHER GAME COMES ALONG - POWER SURGE (C)TND WAS SUPPLIED AND FIRSTRELEASES BY SKYWALK ON 9TH OCTOBER 2002 - . THE GAMES GET TOUGHER TO FIRSTRELEASE, AS THERES HARDLY ANY NEW GAMES ANYWAY, BUT WE WILL STRIVE HARD TO FIND SOME NEW FIRST RELEASES SOMEWHERE - . BLAZON WINS AGAIN - INTRO:GEMINI/BLAZON MUZAX:A-MAN/ACTION -